

The real goof is that the bean bag ammo causes a heckuvalot more damage than it should, given its in-game description. The bean bag ammo hits a relatively large area with a lot of pressure, and the theory seems to be that this pressure hits some sort of nerve or pressure point (such as a solar plexus), causing lots of pain without much damage. Secondly, the bean bag ammo is less about physical Newtonian motion (which doesn't work anyway in the real world with a bullet of any kind) and more about doubling over in pain, or "knocking the wind out of the target." Generally a bullet rips through the target so fast that a wound which doesn't kill doesn't immediately cause the kind of pain for "doubling-over pain". First off, ragdoll physics is not real physics.If a bean bag will knock something down a bullet should also do that in addition to whatever physical damage it does. That dude with an unoriginal user name 03:30, Janu(UTC)

50 cal rounds it doesn't only affect companions, pretty much everything targeteable in VATS. Yup, same glitch here, unpatched xbox version,i think it's caused by the same glitch affecting incendiary. I'm playing unpatched though: not sure if it's been fixed, although I read about a similar glitch regarding Incendiary Rounds for the anti-materiel rifle being fixed 90.216.109.155 19:11, Decem(UTC) with coinshot: and it leaving legion coins in them every time you target them? You can repeat for infinite legion denarii: both mangled and standard. Has anyone else experienced a glitch (or rather, exploit) regarding targeting companions in V.A.T.S.


